Fudge Core
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    Enumeration EVENTConst

    Types of events specific to FUDGE, in addition to the standard DOM/Browser-Types and custom strings

    Index

    Enumeration Members

    ATTACH_BRANCH: "attachBranch"

    dispatched to Node when it gets attached to a viewport for rendering. Broadcasted, so needs to be caught in capture.

    CHILD_APPEND: "childAppend"

    dispatched to a child Node and its ancestors after it was appended to a parent

    CHILD_REMOVE: "childRemove"

    dispatched to a child Node and its ancestors just before its being removed from its parent

    COMPONENT_ACTIVATE: "componentActivate"

    dispatched to a Component when its being activated

    COMPONENT_ADD: "componentAdd"

    dispatched to a Component when its being added to a Node

    COMPONENT_DEACTIVATE: "componentDeactivate"

    dispatched to a Component when its being deactivated

    COMPONENT_REMOVE: "componentRemove"

    dispatched to a Component when its being removed from a Node

    DISCONNECT_JOINT: "disconnectJoint"

    dispatched to Joint-Components in order to disconnect

    FILE_LOADED: "fileLoaded"

    dispatched to FileIoBrowserLocal when a list of files has been loaded

    FILE_SAVED: "fileSaved"

    dispatched to FileIoBrowserLocal when a list of files has been saved

    FOCUS_IN: "focusin"

    dispatched to Viewport when it gets the focus to receive keyboard input

    FOCUS_OUT: "focusout"

    dispatched to Viewport when it loses the focus to receive keyboard input

    GRAPH_DESERIALIZED: "graphDeserialized"

    broadcast from a Graph to all its descendants when it's finished deserializing. Broadcasted, so needs to be caught in capture.

    GRAPH_INSTANTIATED: "graphInstantiated"

    broadcast from a GraphInstance to all its descendants when it's content is set according to a serialization of a Graph. Broadcasted, so needs to be caught in capture.

    GRAPH_MUTATED: "graphMutated"

    dispatched by a Graph when it and its connected instances have finished mutating

    LOOP_FRAME: "loopFrame"

    dispatched to targets registered at Loop, when requested animation frame starts

    MUTATE: "mutate"

    dispatched to a Mutable when it mutates

    MUTATE_GRAPH: "mutateGraph"

    dispatched by a Graph when it mutates, GraphInstances connected to the graph listen

    MUTATE_INSTANCE: "mutateGraphDone"

    dispatched by a GraphInstance when it reflected the mutation of the Graph it's connected to

    NODE_ACTIVATE: "nodeActivate"

    dispatched to a Node, it's successors and ancestors when its being activated

    NODE_DEACTIVATE: "nodeDeactivate"

    dispatched to a Node, it's successors and ancestors when its being deactivated

    NODE_DESERIALIZED: "nodeDeserialized"

    dispatched to Node and all its Components when it's done deserializing, so all components, children and attributes are available

    NODE_SERIALIZED: "nodeSerialized"

    dispatched to Node when it's done serializing

    PATHING_CONCLUDED: "pathingConcluded"

    dispatched to ComponentWalker when the final Waypoint in the current path has been reached

    RENDER_END: "renderEnd"

    dispatched to Viewport at the end of a rendered frame right before it gets displayed. At this point Gizmos can still be drawn.

    RENDER_PREPARE: "renderPrepare"

    dispatched to Node when recalculating transforms for render

    RENDER_PREPARE_END: "renderPrepareEnd"

    dispatched to Viewport and Node when recalculation of the branch to render ends. The branch dispatches before the lights are transmitted to the shaders

    RENDER_PREPARE_START: "renderPrepareStart"

    dispatched to Viewport and Node when recalculation of the branch to render starts.

    RESOURCES_LOADED: "resourcesLoaded"

    dispatched to Project when it's done loading resources from a url

    TIME_SCALED: "timeScaled"

    dispatched to Time when it's scaling changed

    WAYPOINT_REACHED: "waypointReached"