Fudge Core
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    Class ComponentWalker

    Enables this node to access the waypoint grid established through ComponentWaypoints and their Connections, find a path through them and even walk down the path.

    Lukas Scheuerle, HFU, 2024

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    speed: number = 1

    The speed the walker should move with. Corresponds to units/s.

    baseClass: typeof Component = Component

    refers back to this class from any subclass e.g. in order to find compatible other resources

    iSubclass: number = ...

    subclasses get a iSubclass number for identification

    subclasses: typeof Component[] = []

    list of all the subclasses derived from this class, if they registered properly

    Accessors

    • get isSingleton(): boolean

      Is true, when only one instance of the component class can be attached to a node

      Returns boolean

    • get type(): string

      Retrieves the type of this mutable subclass as the name of the runtime class

      Returns string

      The type of the mutable

    Methods

    • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

      Parameters

      • _extendable: boolean = false

      Returns Mutator

    • Teleports (moves instantly) to the _target Waypoint.

      Parameters

      Returns Promise<void>

      a Promise that resolves immediately.

    • Moves the walker from the _start to the _end Waypoint. Teleports (moves instantly) to the _start point, then moves through the waypoint connections to the _end point.

      Parameters

      • _start: Waypoint
      • _end: Waypoint
      • Optional_rotate: boolean

        Rotates the walker to look in the direction of the waypoint

      Returns Promise<void>

      a Promise that resolves when the _end point is reached. Rejects if _end can't be reached (no path found).

    • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

      Parameters

      • _mutator: Mutator
      • Optional_selection: string[]
      • Optional_dispatchMutate: boolean

      Returns void | Promise<void>