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    Class ComponentMaterial

    Attaches a Material to the node

    Jirka Dell'Oro-Friedl, HFU, 2019 - 2021

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    clrPrimary: Color = ...
    clrSecondary: Color = ...
    material: Material
    mtxPivot: Matrix3x3 = ...
    sortForAlpha: boolean = false

    Support sorting of objects with transparency when rendering, render objects in the back first. When this component is used as a part of a ParticleSystem, try enabling this when disabling ComponentParticleSystem.depthMask

    baseClass: typeof Component = Component

    refers back to this class from any subclass e.g. in order to find compatible other resources

    iSubclass: number = ...

    subclasses get a iSubclass number for identification

    subclasses: typeof Component[] = []

    list of all the subclasses derived from this class, if they registered properly

    Accessors

    • get isSingleton(): boolean

      Is true, when only one instance of the component class can be attached to a node

      Returns boolean

    • get type(): string

      Retrieves the type of this mutable subclass as the name of the runtime class

      Returns string

      The type of the mutable

    Methods

    • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

      Parameters

      • _extendable: boolean = false

      Returns Mutator

    • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

      Parameters

      • _mutator: Mutator
      • Optional_selection: string[]
      • Optional_dispatchMutate: boolean

      Returns void | Promise<void>