Fudge Core
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    Class Material

    Baseclass for materials. Combines a Shader with a compatible Coat

    Jirka Dell'Oro-Friedl, HFU, 2019

    Hierarchy (View Summary)

    Implements

    Index

    Constructors

    Properties

    idResource: string = undefined
    name: string

    The name to call the Material by.

    timestampUpdate: number = 0

    Accessors

    Methods

    • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

      Parameters

      • _extendable: boolean = false

      Returns Mutator

    • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

      Parameters

      • _mutator: Mutator
      • Optional_selection: string[]
      • Optional_dispatchMutate: boolean

      Returns void | Promise<void>

    • Changes the materials reference to the given Shader, creates and references a new Coat instance
      and mutates the new coat to preserve matching properties.

      Parameters

      Returns void