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    Class ComponentAudio

    Builds a minimal audio graph (by default in AudioManager.default) and synchronizes it with the containing Node

    ┌ AudioManager(.default) ────────────────────────┐
    │ ┌ ComponentAudio ───────────────────┐          │
    │ │    ┌──────┐   ┌──────┐   ┌──────┐ │ ┌──────┐ │  
    │ │    │source│ → │panner│ → │ gain │ → │ gain │ │
    │ │    └──────┘   └──────┘   └──────┘ │ └──────┘ │  
    │ └───────────────────────────────────┘          │
    └────────────────────────────────────────────────┘
    

    Thomas Dorner, HFU, 2019 | Jirka Dell'Oro-Friedl, HFU, 2019

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    mtxPivot: Matrix4x4 = ...

    places and directs the panner relative to the world transform of the Node

    baseClass: typeof Component = Component

    refers back to this class from any subclass e.g. in order to find compatible other resources

    iSubclass: number = ...

    subclasses get a iSubclass number for identification

    subclasses: typeof Component[] = []

    list of all the subclasses derived from this class, if they registered properly

    Accessors

    • get isSingleton(): boolean

      Is true, when only one instance of the component class can be attached to a node

      Returns boolean

    • get type(): string

      Retrieves the type of this mutable subclass as the name of the runtime class

      Returns string

      The type of the mutable

    Methods

    • Connects this components gain-node to the gain node of the AudioManager this component runs on. Only call this method if the component is not attached to a Node but needs to be heard.

      Parameters

      • _on: boolean

      Returns void

    • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

      Returns Mutator

    • Inserts AudioNodes between the panner and the local gain of this ComponentAudio _input and _output may be the same AudioNode, if there is only one to insert, or may have multiple AudioNode between them to create an effect-graph.
      Note that ComponentAudio does not keep track of inserted AudioNodes!

      ┌ AudioManager(.default) ──────────────────────────────────────────────────────┐
      │ ┌ ComponentAudio ─────────────────────────────────────────────────┐          │
      │ │    ┌──────┐   ┌──────┐   ┌──────┐          ┌───────┐   ┌──────┐ │ ┌──────┐ │  
      │ │    │source│ → │panner│ → │_input│ → ...  → │_output│ → │ gain │ → │ gain │ │
      │ │    └──────┘   └──────┘   └──────┘          └───────┘   └──────┘ │ └──────┘ │  
      │ └─────────────────────────────────────────────────────────────────┘          │
      └──────────────────────────────────────────────────────────────────────────────┘
      

      Parameters

      • _input: AudioNode
      • _output: AudioNode

      Returns void

    • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

      Parameters

      • _mutator: Mutator
      • Optional_selection: string[]
      • Optional_dispatchMutate: boolean

      Returns void | Promise<void>