Fudge Core
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    Class ComponentAnimation

    Holds a reference to an Animation and controls it. Controls quantization and playmode as well as speed.

    Lukas Scheuerle, HFU, 2019 | Jirka Dell'Oro-Friedl, HFU, 2021 | Jonas Plotzky, HFU, 2022-2025

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    animateInEditor: boolean = false
    scaleWithGameTime: boolean = true
    baseClass: typeof Component = Component

    refers back to this class from any subclass e.g. in order to find compatible other resources

    iSubclass: number = ...

    subclasses get a iSubclass number for identification

    subclasses: typeof Component[] = []

    list of all the subclasses derived from this class, if they registered properly

    Accessors

    • get isSingleton(): boolean

      Is true, when only one instance of the component class can be attached to a node

      Returns boolean

    • get type(): string

      Retrieves the type of this mutable subclass as the name of the runtime class

      Returns string

      The type of the mutable

    Methods

    • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

      Parameters

      • _extendable: boolean = false

      Returns Mutator

    • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

      Parameters

      • _mutator: Mutator
      • _selection: string[] = null
      • _dispatchMutate: boolean = true

      Returns Promise<void>

    • Forces an update of the animation from outside. Used in the ViewAnimation. Shouldn't be used during the game.

      Parameters

      • _time: number

        the (unscaled) time to update the animation with.

      Returns Mutator

      the Mutator for Animation.