Creates and returns a clone of this vector.
Returns the length of the vector
Returns the square of the magnitude of the vector without calculating a square root. Faster for simple proximity evaluation.
Retrieves the type of this mutable subclass as the name of the runtime class
The type of the mutable
See EventTarget.addEventListener for reference. Works with EventListenerUnified and EventUnified
Optional_options: boolean | AddEventListenerOptionsUpdates the property values of the instance according to the state of the animation mutator. Override to implement custom animation behavior.
Calls a defined callback function on each component of the vector and assigns the result to the component. Similar to Vector2.map but mutates this vector instead of creating a new one.
A reference to this vector.
Recreates this instance of Serializable with the information from the given Serialization.
See EventTarget.dispatchEvent for reference. Works with with EventUnified
Returns true if the coordinates of this and the given vector are to be considered identical within the given tolerance TODO: examine, if tolerance as criterium for the difference is appropriate with very large coordinate values or if _tolerance should be multiplied by coordinate value
Set the values of this object from the given array starting at the given offset.
The array to read the values from.
(optional) The offset to start reading from.
A reference to this instance.
Returns the distance bewtween this vector and the given vector.
Retrieves the specified attribute types from the metadata of this instance's class.
Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.
Returns an associative array with the same attributes as the given mutator, but with the corresponding types as string-values. Does not recurse into objects! This will return the decorated meta-type instead of the runtime-type of the object, if available.
Collect the attributes of the instance and their values applicable for animation. Basic functionality is identical to getMutator, returned mutator should then be reduced by the subclassed instance
Collect the attributes of the instance and their values applicable for the user interface. Basic functionality is identical to getMutator, returned mutator should then be reduced by the subclassed instance
Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses
Negates this vector by flipping the signs of its components
A reference to this vector.
Normalizes this to the given length, 1 by default
A reference to this vector.
Recycles the object for the next reuse by setting its properties to their default states.
See EventTarget.removeEventListener for reference. Works with EventListenerUnified and EventUnified
Optional_options: boolean | AddEventListenerOptionsScales the Vector by the given _scalar.
A reference to this vector.
Returns a Serialization of this object.
Sets the components of this vector.
A reference to this vector.
Copy the values of this object into the given array starting at the given offset. Creates a new array if none is provided.
(optional) The receiving array.
(optional) The offset to start writing to.
_out or a new array if none is provided.
Returns a formatted string representation of this vector.
Updates the values of the given mutator according to the current state of the instance
StaticCROSSStaticDIFFERENCEStaticDOTStaticGEOStaticgetStaticNEGATIONStaticNORMALIZATIONStaticONEA shorthand for writing new Vector2(_scale, _scale).
the scale of the vector. Default: 1
StaticORTHOGONALCalculates the orthogonal vector to the given vector. Rotates counterclockwise by default.
↑ => ← => ↓ => → => ↑
A Vector that is orthogonal to and has the same magnitude as the given Vector.
StaticSCALEStaticSUMStaticTRANSFORMATIONStaticXA shorthand for writing new Vector2(x, 0).
The number to write in the x coordinate. Default: 1
A new vector with the values (_scale, 0)
StaticYA shorthand for writing new Vector2(0, y).
The number to write in the y coordinate. Default: 1
A new vector with the values (0, _scale)
StaticZERO
Stores and manipulates a twodimensional vector comprised of the components x and y
Authors
Lukas Scheuerle, Jirka Dell'Oro-Friedl, HFU, 2019 | Jonas Plotzky, HFU, 2025