Fudge Core
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    Class RecyclableEvent

    A subclass of Event that can be (re)used via RecyclableEvent.get and RecyclableEvent.store to avoid garbage collection. If dispatched repeatedly without recycling through get/store, call recycle manually before each dispatch. Exposes some readonly properties of the event class as writable properties for the event system.

    Example get/store:

    import f = FudgeCore;
    const node: f.Node = new f.Node("Node");
    const event: f.RecyclableEvent = f.RecyclableEvent.get("myevent", true); // get event from depot
    node.dispatchEvent(event);
    f.RecyclableEvent.store(event); // store event in depot for reuse

    Example manual recycle:

    import f = FudgeCore;
    const node: f.Node = new f.Node("Node");
    const event: f.RecyclableEvent = f.RecyclableEvent.get("myevent", true); // get event and cache it

    // called repeatedly, e.g. in a loop
    function update(): void {
    node.dispatchEvent(event.recycle()); // recycle the event before each dispatch
    }

    Jonas Plotzky, HFU, 2025

    Hierarchy

    • Event
      • RecyclableEvent
    Index

    Constructors

    Properties

    path: EventTarget[] = []

    Accessors

    • get currentTarget(): EventTarget

      The currentTarget read-only property of the Event interface identifies the element to which the event handler has been attached.

      MDN Reference

      Returns EventTarget

    Methods

    • Emptys the depot of a given type, leaving the events for the garbage collector.

      Parameters

      • _type: string
      • _bubbles: boolean = false
      • _cancelable: boolean = false

      Returns void