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    Class MeshSphere

    Generate a UV Sphere with a given number of sectors and stacks (clamped at 128*128) Implementation based on http://www.songho.ca/opengl/gl_sphere.html

    Simon Storl-Schulke, HFU, 2020 | Jirka Dell'Oro-Friedl, HFU, 2020

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    faces: Face[] = []
    idResource: string = undefined
    name: string = "Mesh"
    vertices: Vertices = ...
    baseClass: typeof Mesh = Mesh

    refers back to this class from any subclass e.g. in order to find compatible other resources

    iSubclass: number = ...
    subclasses: typeof Mesh[] = []

    list of all the subclasses derived from this class, if they registered properly

    Accessors

    • get type(): string

      Retrieves the type of this mutable subclass as the name of the runtime class

      Returns string

      The type of the mutable

    Methods

    • Create this sphere with a given number of longitudes and latitudes

      Parameters

      • _longitudes: number = 3
      • _latitudes: number = 2

      Returns void

    • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

      Parameters

      • _extendable: boolean = false

      Returns Mutator

    • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

      Parameters

      • _mutator: Mutator
      • _selection: string[] = null
      • _dispatchMutate: boolean = true

      Returns Promise<void>