Fudge Core
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    Class EventPhysics

    Special type of Event for physics.

    Hierarchy

    • Event
      • EventPhysics
    Index

    Constructors

    Properties

    binomalImpulse: number
    cmpRigidbody: ComponentRigidbody

    ComponentRigidbody that collided with this ComponentRigidbody

    collisionNormal: Vector3

    The normal vector of the collision. Only existing on COLLISION_ENTER

    collisionPoint: Vector3

    The point where the collision/triggering initially happened. The collision point exists only on COLLISION_ENTER / TRIGGER_ENTER.

    normalImpulse: number

    The normal impulse between the two colliding objects. Normal represents the default impulse. Impulse is only happening on COLLISION_ENTER, so there is no impulse on exit nor on triggers. Use the velocity of the cmpRigidbody to determine the intensity of the EVENT instead.

    tangentImpulse: number