Fudge Core
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    Class AnimationNodeAbstract

    Base class for all animation nodes. Animation nodes form an animation graph enabling hierachical animation blending and animation transitions. Can be attached to a Node via ComponentAnimationGraph.

    Jonas Plotzky, HFU, 2024-2025

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    Methods

    Constructors

    Properties

    The mode used for blending this node with others in an AnimationNodeBlend. Default: ANIMATION_BLENDING.OVERRIDE.

    speed: number

    The playback speed

    values: Map<string, Float32Array<ArrayBufferLike>>
    weight: number

    The weight used for blending this node with others in an AnimationNodeBlend. Default: 1.

    Methods

    • Updates the animation according the given delta time

      Parameters

      • _deltaTime: number
      • _valuesCurrent: Map<string, Float32Array<ArrayBufferLike>>
      • _valuesOriginal: Map<string, Float32Array<ArrayBufferLike>>
      • _dispatchEvent: (_event: EventUnified) => boolean

      Returns void