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    Class AnimationSequence<T, C>

    A sequence of AnimationKeys that is mapped to an attribute of a Node or its Components inside the Animation. Provides functions to modify said keys

    Lukas Scheuerle, HFU, 2019 | Jonas Plotzky, HFU, 2022-2025

    Type Parameters

    Hierarchy (View Summary)

    Implements

    Index

    Constructors

    Accessors

    • get type(): string

      Retrieves the type of this mutable subclass as the name of the runtime class

      Returns string

      The type of the mutable

    Methods

    • Collect applicable attributes of the instance and copies of their values in a Mutator-object. By default, a mutator cannot be extended, since extensions are not available in the object the mutator belongs to. A mutator may be reduced by the descendants of Mutable to contain only the properties needed.

      Parameters

      • _extendable: boolean = false

      Returns Mutator

    • Updates the attribute values of the instance according to the state of the mutator. The mutation may be restricted to a subset of the mutator and the event dispatching suppressed. Uses mutateBase, but can be overwritten in subclasses

      Parameters

      • _mutator: Mutator
      • Optional_selection: string[]
      • Optional_dispatchMutate: boolean

      Returns void | Promise<void>