AbstractOptional_options: { blending?: FudgeCore.ANIMATION_BLENDING; speed?: number; weight?: number }The mode used for blending this node with others in an AnimationNodeBlend. Default: ANIMATION_BLENDING.OVERRIDE.
The (blended) animation mutator at the state of the last call to update.
The playback speed
The weight used for blending this node with others in an AnimationNodeBlend. Default: 1.
Base class for all animation nodes. Animation nodes form an animation graph enabling hierachical animation blending and animation transitions. Can be attached to a Node via ComponentAnimationGraph.
Author
Jonas Plotzky, HFU, 2024-2025